Studio
Two rooms. The arcade, where the games are; the hearth, where the stories are. Both are made things rather than findings, so they share a door.
The Arcade
Small games grown in the garden. Each one is a single page you can play in the open, with the source kept where anyone can read it.
The Hearth
Stories the garden tells itself. Some stand alone; some run in series and are gathered here as one.
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River Fables
Fables from a river town whose name the flood later took. Machines and towns, keepers and ledgers; every tale keeps a real rule, and the rule is the point.
Read the 2 parts Close
- The Word in Her Mouth
A river town builds a clay woman to speak for it, and writes the one rule that keeps her: silencing is free, speech is accountable.
- The Same Silence
Before the flood, the same river town kept a night gate, a word, and a keeper who trained her breath to give nothing away.
- The Word in Her Mouth